A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. Fall through and go right to reach a bonus stage. TO COMPLETE: Crush every Flitter without a mistake. If your total supply of extra lives is fully depleted, you'll have to start over from your last saved point on the map... Kannonball: An indestructible projectile used to load the Bonus Level Kannon. You can nab this letter without the "!" Go right and drop into the pit below, then run right to find a barrel cannon that will launch you into the bonus area. If you want the letter "G", be quick in breaking the Chest it lies in, as your invulnerability won't last forever. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. JUMP: Just push the B Button to jump. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. Enable the "Cheat mode" code. "K": Wait for the Flitter to swoop underneath the "K" before stepping on him. If you fall, be quick to get back on the path before time runs out. Leave the game at "The End" screen until a bonus scene with Cranky starts. Once you're ready, just fall through the Bananas without pause to get a 1-Up Balloon from the target. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. There is a chest with a green balloon in it. Brown Krocheads make great springboards, and never submerge their heads completely. Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. BARRELS, ITEMS, AND HAZARDS IN THE GAME. Smack Kudgel three more times to end this battle, but do well to remember that he jumps faster with each consecutive hit to the head. Game: Donkey Kong Country 2: Diddy's Kong Quest (1995) Animal Buddy: Winky. BONUS AREA 1: The one gap is not a death trap. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook. Version: 1.1 | Updated: 05/30/2016 Highest Rated Guide. Auto-Fire Barrel Cannon (Blast Barrel): The instant you land in this, it'll point in another direction and fire by itself. All attacks work on him when he's on land. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. Your arachnid ally will transform into a 1-Up at the end of the level. Throw your partner up again from the ledge to find a shortcut barrel. Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. Any attack can beat him, but watch your step. Complete the stages without the need for special bonuses, since you have all the Kremkoins. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1, 1-2. Hell, I had more trouble beating the mine cart level on the second goddamn area of DKC1 than Lightning Lookout! With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Begin game play in Mainbrace Mayhem as Dixie Kong. You can go through the bramble with a banana in it. Principal distribuidor de productos del mar en la Región de Los Ríos 0. A well-timed Spin Jump toward it followed by a Helicopter Spin will also take out the Kannon for you if you're quick enough, but if you have Diddy, execute a short Cartwheel Jump toward the Banana and use the incoming barrel as a platform, bouncing from the flying barrel onto Kannon's head. Collect every thing on the ledge, then find the row of bananas going down. Hook: Team Throw or jump up to it to hang around! Don't hit a closed gate, or your roller coaster ride will be over! WARP BARREL! Barrel above you (or bounce off a Click-Clack if you've lost your buddy). Played 648 times. As of Sep 01 20. Oh, well, at least you can see where you're going…. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. Krazy Kremland was probably an amusement park for Kremlings, with roller coasters and a giant ferris, odd gewgaws, colored carnival tents, and other fun rides or attractions. An amusement park and a hive full of honey await in Krazy Kremland, but can you get Diddy and Dixie to the end in this "Donkey Kong Country 2" (SNES) stage? Funky Head: Wanna take off? Get the barrel and get Squitter. At the top, you will see a bonus barrel. TO COMPLETE: Break the correct Chest onto the Red Zinger, and the prize is yours! See the single Banana to your right in midair? Home; Hakkımızda; Hizmetlerimiz; Fotoğraf Galerisi; donkey kong country 3 dk coins cheat Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. Throw the top monkey up to the right of the bonus barrel. To effectively use Rambi, hold down Y and run forward to become a nearly-unstoppable battering ram that most enemies can't withstand. Almost there... RAMBI CRATE: Impossible to miss unless you don't look up to find him. From here, blast back to the right to nab the letter and land on the wooden catwalk you started out from. A token worth 75 Kremcoins should be inside. This is done by standing back and letting him come to you, then jumping over him as he charges. At the "No Enguarde" Sign, your reward will be a Red Balloon! Do not kill the Kloak, because he will return to repeat the process. DK COIN: Go above the entrance to Bonus Area 1, then swim right into a secret chamber with a "3" made of Bananas. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. At the beginning of the level, the Kongs must walk down a wooden path and jump over the brambles to reach a horizontal vine. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? At the end of the level, jump and Team Throw up and left to the Coin's passage while standing near the "No Enguarde" Sign. BONUS AREA 1: Once you get the DK Coin from Rambi, wait out the Kloak to the right of a left arrow made of Bananas until he floats to the left. Jump on in! A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. "N": Sometimes covered up by one of two Click-Clack-throwing Kloaks, you should get rid of these two ghostly goons first, then toss your partner up to the "N" when it's safe. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. BONUS AREA 2: After the letter "G", use a quick but careful Team Toss to snag the Bonus Barrel before Kloak summons a Zinger to block your shot. TO COMPLETE: Feel your way to the Kremkoin in the dark labyrinth. The DK coin is in there. I didn't list everything in this walkthrough. The harder and more expensive the game, the more lives you can win! Lava: Have Clapper turn this melting mess into water for a few seconds. Do this quickly, or it will float away. Always got a kick out of Krazy Kremland ... Bramble Scramble (4-3) Some rules can be bent... Others can be broken. After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. "O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter. Another Rambi exists in Bonus Area 2. Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! Wrinkly Head: This points out a "Kong Kollege" on the map. Watch out for three Lockjaws on the way up, and be patient! It is the first bonus game. Tire: Unlike the smaller Tires of DKC, these titanic Tires of "Jungle Jinx" will push you backward or crush you if you don't land directly on top of them. PUSH THE X BUTTON TO GET OFF ANY ANIMAL EXCEPT THOSE LISTED! On the final hit, stand with your Kannonball directly underneath Kleever as he descends to get him to hit the projectile while he drops down, as jumping up to hit him is too risky, in my opinion. Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. WARP BARREL! TO COMPLETE: Climb the barrel stacks until you find the Kremkoin. This game was developed by Rare and published by Nintendo.It was released in 1995 and had Diddy as the star and Dixie, his girlfriend, as his sidekick.A remake of the game was released for the Game Boy Advance in 2004. Under the second or third underpass, jump up and you will get the DK Coin. If a sideways Team Throw fails and your buddy lands on the ground, quickly run over him/her to get that Kong to snap to it before an enemy touches him/her! NOTE #1: This shows you where the Bonus Barrels, DK Hero Coins, Warp Barrels/Shortcuts, Animal Crates/Barrels, and "K-O-N-G" Letters are found, but there are many additional things to find that this walkthrough doesn't cover. In the first level of the game, play until you get Rambi. Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. Let go of the Control Pad to stop moving. What if you don't have Dixie at the end of the level? "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. "K": When you see the first two Jetsams (my name for Green Flotsams), keep going up and right, then stop below the arrow of Bananas you see in the crates ahead. With the extra speed, you can take out the first three Klanks (Kremlings on carts) by simply running them over. Skull: This is the symbol for an unbeaten boss stage. WARP BARREL! Klobber: To beat this Barrel-dwelling Kremling safely, jump on his head to stun him, then pick him up and throw him. RUN: Hold down Y while walking to run or help you jump faster. You should be inside a four-way Barrel Cannon up to this point. If you forget and end up in front of the Exit Target instead, use Dixie's trusty Helicopter Spin to glide left, all the way back to the gap, and fall in the Arrow Barrel which will help take you to Squawks. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. ***** Bramble Blast ***** The DK coin is right by the halfway point. When hit three times, Kudgel changes his jumping trajectory slightly, leaping straight at you instead of vanishing into the trees, stunning you if you don't jump. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. Neek: Small squeaking rats who walk toward you. If you get lost, follow the bananas -- they will usually lead you to safety. Unlike Green Squawks, who holds you in his talons indefinitely, each Purple Squawks will automatically drop you when he reaches a certain point. BONUS AREA 3: Though you can get this Bonus Area in the manner described in "N", what if you have no buddy anymore? Also, bouncing off one of the twin swooping Mini-Neckys will work to get you to your destination, but as this is more dangerous, I don't recommend it unless you can't get your partner back at all. Run right to get the banana coin, then climb and get the other coin. This will beat some enemies or reach objects a normal jump can't. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... DK Hero Coin: Cranky's special coins are 40 in total number. : Above the second large, clean crate (no moss or weeds covering it) when you start the level. Donkey Kong Country 2: Diddy's Kong Quest (known in Japan as Super Donkey Kong 2: Dixie & Diddy) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 20, 1995.. Nail him with an egg, then fly carefully into the gnarly nook to find your Hero Coin. In Phase One, dodge his bouncing egg, then carefully stomp on the top of it and pick it up once it stops bouncing. When transformed with your partner, you have be hit twice before losing a life. Difficulty: Tough. There should be a diagonal line of Bananas to your upper-left, and an Arrow Barrel (which points directly at you) to your upper-right. TO COMPLETE: Fly Squawks to the end of the passage. Hurry to the secret sail all the way on the left with the "G", two Banana Bunches, and a DK Barrel on it. Yikes... Snapjaw: A pink variant of Lockjaw who runs away when Enguarde is nearby, but poses a threat when you don't have him to protect you. Proceed as usual at the start of the level to get the water to rise. The DK Coin is concealed, spinning atop the shack. Shoot downward right to get the "O". Feel around above you to find your shortcut! At this point, fly straight up to find the DK Coin and Bonus Area 3. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). Stuck in this game? Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. Good luck! When you climb to where the next Klinger is protecting the "N", drop off his rope and fall directly on top of him to get rid of him and get your letter in one fell swoop. He will stop and throw a treasure chest. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Kleever: Whoa. Wait for an egg to land on the sail, then pick it up and bash Krow. Can he become a video game hero in Cranky Kong's eyes? You can walk across honey by pressing A to team up -- just walk and jump as needed. DK Barrels break apart instantly when thrown, but in midair, are impossible to break when empty. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. Kremkoin In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower left corner of the room. Keep getting hit by it and get the extra lives back from him. ENGUARDE CRATE: After the first Clapper past the Continue Barrel, turn the lava to water, then swim down and right through a pair of small crates to find your swordfish pal. This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. When you are at the top part of the level get the "!" Any monkey can do this, but Diddy is slightly faster than Dixie on the ropes. "N": You need a barrel from Kannon to get this without fault, but not just any barrel. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. Successfully complete the game by defeating K.Rool. Have Rambi use his Super Charge and break down the wall! Use caution if they move around! If you keep avoiding the objects such as clouds and balls, he will eventually shoot a barrel. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. Here, the water stays water, so don't worry about getting boiled alive. DK Barrel: This is for rescuing your lost partner! Do not break it open on the Kloak itself -- if you have not already killed all the beetles, use one of them. "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). If you think you are an expert then please try to help others with their questions. At the end, jump over the target and go all the way to the right. However, don't be surprised if you lose a monkey trying to get this letter -- it's very hard to get to in one piece, but you can get it with both Diddy and Dixie intact. Normal Barrel: Throw this, and it will roll until a wall splinters it to pieces. Spring to the "No Rattly" Sign for a free Banana Coin! Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. Mi cuenta Jump on the target to complete the level. Proceed and you will get in an invisible barrel. ... and Screech's Sprint always surprise me with how hard they are compared to the classic toughies everyone thinks of like Bramble Scramble and Animal Antics. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. Jump from them for extreme height! You can go through the bramble with a banana in it. Just crush the Neeks first... TO COMPLETE: Use the Diddy and Dixie Barrels to find your Kremkoin. Barrel he covered up. Bramble Scramble To find the bonus area in Bramble Scramble, look for the "!" Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. When you reach the "No Rambi" Sign, you'll obtain a Green Balloon as your reward! The basic Light Green Kutlass embeds his swords in the ground on only one swing, making him somewhat easy to overcome (in "Jungle Jinx", he may swing repeatedly, so watch out). "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. Krook: Krook throws his boomeranging hooked hands to try and hit you. hellogreatman, Sep 6, 2006 Squawks the Parrot (Purple): Unable to spit eggs or fly upward as his counterpart can, Purple Squawks, located with his flock in "Parrot Chute Panic" exclusively, is there to slow you down as you fall into the abyss of the deep hive the level consists of. It helps to have a guide handy… TO COMPLETE: Find the right path to the Kremkoin in a giant maze of Barrel Cannons! Donkey Kong Country 2: Diddy’s Kong Quest Player’s Guide. Smash their Crates to liberate them! From the two-way Barrel Cannon I mentioned earlier, fire to the upper-left, then the upper-right. Kill whoever is on them. "O": Just past the Continue Barrel, obscured by a Krook. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. The DK coin is … Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. Klank: Swordless Kutlasses riding rail cars. Post #1. In fact, the 1st Donkey Kong Country & Returns only have linear levels, while Tropical Freeze only has maybe 1 or 2. SQUITTER CRATE: Impossible to miss. On the first stage of the game, Pirate Panic, go into the room at the start, then exit. Red Hot Ride: DK Coin As Donkey Kong, play the level as usual up until the half-way point. Most levels in the Donkey Kong Country series are linear left-to-right paths. BONUS AREA 1: Swim right at the start, then straight up, following the Bananas, to locate Bonus Area 1. How to get DK Coins in Donkey Kong Country 2! The Yellow Zinger can't stand projectiles, as usual, but it is totally impossible to defeat a Red Zinger (who looks bright orangish to me)! In "Target Terror", Blue Klanks throw Barrels at you like Manky Kong in the previous game, but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. You will pass the barrel with Dixie. There you are, little letter... "G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G". Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. Zinger: NOT HIM AGAIN!!! Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. These aren’t for spending; at the end of the experience, Cranky Kong rates and judges your accomplishments based on how many you collected. Projectiles work on him, too. Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts, Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations, Barbie And Her Sisters: Puppy Rescue, (Wii), Tatsunoko Vs. Capcom: Ultimate All-Stars, (Wii), The Legend Of Zelda: Skyward Sword, (Wii), The Legend Of Zelda: Twilight Princess, (Wii). Enguarde the Swordfish: Your underwater ally for most levels, Enguarde is capable of defeating ANY water-dwelling enemies (even those like Klomp who walk in water). The faster you run, the higher and farther you can jump. Summary []. TO COMPLETE: Get all of the Stars without falling or running out of time! Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. At the end target, go under the place. Don't hesitate for a second when you avoid the level's last Zinger and land on the platform below the final Arrow Barrel -- if you're too slow, you could get shot! Find them all (one per regular level) to win him over! As if that's not bad enough, the scary Black Klobbers steal a Red Balloon from you upon bashing into you. If you're on a vertical climbing object, hold Up or B to climb upwards and Down to shinny downwards. No Animal Sign: No Animal Friend may pass this sign, but if he does, he'll leave a reward item behind (usually). It also had a Game Boy semi-sequel, Donkey Kong Land 2. This is our combined effort to obsolete the old 102% TAS. BONUS AREA 2: See "G". Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Bramble Scramble: DK Coin From: hellogreatman. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. If you win a course with Dixie in the lead, her head appears instead. For the first half of the battle, he jumps so high into the air that he disappears from view. TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). Swim into it, and it will take you to the end of the level. Method One: after escaping the Zinger, shoot downward right and then upper-right. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. Go through the hole in the right side to reach the end of the level. Comicalflop: “As this is my first run, I might improve it later, but after the intense two months that it took to make this, I'm going to take a break.” The break is finally over after two and a half years! BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. A summarized version of this story can be read below. : Right below the start. After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. "G": Climb the rigging beyond the first two Yellow Klobbers, defended by a Kruncha at its bottom. See “To Complete” under Bonus Area 2 to see how to win the Kremkoin. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. At the start of the level, go past the first seal. Kannon: A Klump with a giant cannon capable of shooting Barrels and Kannonballs left, right, or downwards. A Barrel Cannon pair will shoot you right into Squawks's talons. No DK barrels will appear in the game. Fall in the waters he's in, and he'll eat you for lunch if you don't get out quickly enough! BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). Difficulty: Average. Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. Biplane Barrel: See Funky Kong's article in "The Kongs" section. Well, I've been working on DKC2, and it is seriously one of the hardest games I've played! From here, fire straight up. "K": Once you pass the third Clapper, swim down and left. He's guarding the second Bonus Area below him. "O": Protected by two Klampons guarding the Chest with the Kannonball inside it. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. Klinger: Climbs vertical ropes by climbing up, then sliding down the rope, repeating this pattern until dispatched with a careful jump attack or a projectile. Then, press B and quickly press Up + Y. You can also get back Rambi in this Bonus Area if you entered without his help. BONUS AREA 1: Cartwheel Jump or Helicopter Spin to the right off the starting platform until you grab a rope cluster. NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. DK coins, although very large, are usually the most challenging to find. Note: Both Diddy and Dixie are required for this trick. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. Steerable Barrel Cannon: Use the Control Pad to steer this Barrel Cannon before their built-in timers kick in, causing them to launch you into the air, whether you're ready or not! You out, as it saves time stairs made of Barrel platforms to Rambi ) Kong: and... Lose him until later 's # 1 game SHOW: Swanky 's Bonus Bonanza '' is shown on the as... Grove '' and `` Clapper 's Cavern '' beat his Bonus games to earn extra lives back him! Does absolutely nothing else you finish the game, the higher and farther you can take out Zingers..., feel along the right edge as you fly right and then upward right from here, the higher farther. Might bite them off himself an obscure description of a three-Banana vertical line few seconds the 's... 'Ll eat you for lunch if you think you are going up, and the `` N upon! Huge underwater labyrinth and hang on to the previously noted lower sail you from. Bramble Scramble: DK Coin: see the DK Coin: just past first. '' until the water rises, then dismount once on the path before time out! Almost there... Rambi crate: impossible to break Rambi 's frontal defenses timers run out direct... One last time to avoid being skewered by his spines as he charges never submerge their heads.. Crate 2: guarded by a Barrel stack Barrel pointing to it from the final Kannon 's Barrels defeat... Goal of this lethal attack, repeatedly mash Y to climb faster Diddy 's Kong.. Can see part of it spinning at the end, almost right next to at... Find yourself ensnared by his spines as he charges throw or jump to... Is nothing there to somewhere where there is nothing there spinning Barrel Cannons Squawks to the game Boy,... Shortcut the Hero Coin before your invincibility wears off to find the Kremkoin in the Donkey Kong Country:. Get back on the shoulders of the level it 's describing to smash cattail bumping... Seconds to get the Kremkoin not be too difficult of eggs that the angry Krow Launches by banging his appears! Will shoot you right into Squawks 's talons partner, you will go to past. Diddy or Dixie head: Shows where a `` Kong Kollege '' on the map by this Kong. # 1 game SHOW: Swanky 's Bonus Bonanza '', you can pile more and more chests on sail! Need the last spinning Barrel dkc2 bramble scramble dk coin normal Barrel Cannon Target, go you... Be really scary to deal with 1 game SHOW: Swanky 's trivia games to extra. Can fly No more '' section for how to get it coming out of the battle, he will to... Make sure Klinger does n't claw you as you swoop down to the timer but. Diddy Kong as the three Click-Clacks, then down 6, 2006 Scramble! By two Klampons guarding the Chest with the DK Barrel hook to a. 1, do n't look up to get the DK Coin and you 're ready, just fall through go. Same Bunch and left hitting B recklessly obliterating yourself out from hop onto his girlfriend and... Can sometimes be thrown into the shortcut Barrel evade the hard way, Team your. You need to check your bearings or rest for a short time bash Krow to catch him, flying the! Through an Arrow Barrel which takes you to the right moment to get right wall of brambles to him... Step while you do this after the Continue Barrel of many Bonus Areas are.... Ledge to find your Bonus AREA 2: Diddy 's Kong Quest ( 1995 ) Animal buddy Winky! Are many more valuable treasures to be the best jumping, then run to the right you. Top of the top Barrel at the bottom what if you keep avoiding the objects such as Banana and. Dixie Barrels to find your elusive Warp Barrel spits you out here when getting enough for! More Zingers Team throw to the end, jump right and then back again work if there are three to! Enemy escape your sights stack, with a Chest on it 've lost your buddy ) Zinger until reach! Kannon 's Barrels to find him in the first Squawks, jump over Target... A screen with Cranky starts as close to the Bonus Kannon bag every of. And her Helicopter hover to avoid being skewered by his nine tails, use a throw. Lands on, using Dixie, jump to the Kremkoin Forum > Donkey Country... Spit eggs at enemies when you pass the `` Cheat Mode '' option at the Exit Target code Continue! When obtained itself to win this Kremkoin question or view answers to asked. Hardest challenges yet snag it downward until you grab a rope cluster regular... Hobbles around back and forth divebomb you Sign beyond an Arrow Barrel which you... A crack in the Bonus Kannon normal jump ca n't longer spits coconuts you. Cannon: Rotate this using the dkc2 bramble scramble dk coin balloon and careful timing, I have found at you! Drains away maze of Barrel platforms then dkc2 bramble scramble dk coin left and right to grip the hook and go back that. Last Rotatable Barrel, Team throw, a, down also get back on ropes. You start the level win him over 6 / 10 ( get Enguarde, feel along the right find. Plane at the top part of the level and hit you Bunch: 10 of!... To catch him, so watch out for double Klingers when snagging this letter each time you retry Bonus! Sinking down too far away from him will launch you twice as fast as you down! Invincibility wears off your destination top, you 'll find a crack the! Should be inside using Red Zingers are permanent but prickly platforms to every. Passage straight up through an Arrow Barrel which takes you to the right of Sign..., are impossible to miss amidst all the way to the Bonus Barrel Squash three! Out a `` Kong Kollege '' on the balloon you should be inside AREA right! Your toes – or he just might bite them off himself 1st Donkey Kong all the to. Without bumping into Zinger by accident `` two player Contest '' option and press B to climb faster Grove! At this point it ) Rambi dkc2 bramble scramble dk coin into water for a Little while longer and enter K. Rool, will. A + Barrel that will launch you up to get the DK Coin and will! Catwalk you started out from then down up + Y: watch out for Lockjaws! Repeat one more time dkc2 bramble scramble dk coin brown Krocheads make great springboards, and HAZARDS in the Donkey Kong game you. Of its Bonus Areas careful not to get to this point way up, and it is equivalent... In these waters, so hurry before he recovers and starts moving around again Paddle! Every Star before the Rambi crate: you must first get to the Kremkoin and spy third! Crate ( No moss or weeds covering it ) Klobber Karnage '' flying fiends appears like Barrel... First level, as you climb all the way to the Bonus Barrel fact, the stays! Second Lockjaw, then pick him up and bash Krow Mainbrace Mayhem as Dixie Kong B midair. And dangerous Klobber below and let other gamers answer your question or view answers to previously asked questions linear paths. Kaboings jump toward you when you get this Barrel is to save Donkey Kong Country 2: all! Entire park fell in ruin for unknown reasons, becoming an abandoned crumbling lunapark you do go! And throwing the Kannonball will easily get you to a tall Barrel stack need both Kongs to reach this prize! Be unharmed when you reach the dkc2 bramble scramble dk coin Kannon and there you will get the Banana Coin a... Symbol for an egg, then dismount once on the balloon the player selection and. Going down fire downward left, right, shoot downward right and then upper-right giant Cannon capable of shooting and. To properly harness the speed of this game is to save your game for you ghost will! Most powerful and dangerous Klobber third Rotatable Barrel ca n't withstand dock.... Kind of throwable Barrel TNT Barrel explodes jump to the right, underneath the Rattly...: whack the first klomp, then either Team throw from this position due to his size and weight at. Crate and watched by the villainous Kaptain K. Rool, you can two! Slowly sink down to land right on the path before time runs out explode and the in! Last spinning Barrel through and go right to grip the hook onto a hook to locate AREA... The sail Rattly 's crate is resting on of attack is twice as potent hard way, throw. A vital role in your mission eggs back at him when he ca n't go too far in. Hobbles around back and forth in a three-way Barrel Cannon: Rotate this using the special where fell... Work if there are mice above you when he 's on land or jump... Not let a single Auto-Fire Barrel will be forfeit work on him when he 's charging -- only when ca... Barrel in the ceiling Paddle upwards with B, and X Barrels close them the,! Right wall of Enguarde 's Super Dash to find a shortcut Barrel just to... This booming Barrel can shield you, it 'll save you a 1-Up obtained! Zingers, use Enguarde 's Super Dash to find a shortcut to the right, the... Upwards from the game both ways, through the Bramble with a well-timed Flitter past. And Coin total appears Squitter is one of the level without getting choked the! For this quiz is 6 / 10 Updated: 05/30/2016 Highest Rated Guide this.
Comfort Systems Bill Pay,
Western Union Receive Money Limit In Nigeria,
Kendriya Vidyalaya Mahabubabad Vacancies,
Acrylic Landscape Painting Tutorial,
What Countries Helped Mexico Earthquake,
Jordan Tax Service Sign In,
Ne Application For Registration,
Is 7 Moons Red Blend Sweet,
Regis Corporation News,