Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. His next attack deals bonus damage and warps reality, teleporting him to his target. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. Q: Timewinder If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Never dive an Ekko under a tower. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Ekko is one of the great tricksters in the world as he mastered the time. Dodge her ult with yours. Against enemy champions, Ekko also gains bonus movement speed. Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. E and run away immediately after passive proc. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Ekko's Zero-Drive charges his spells and attacks with temporal energy. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Timewinder (Q) Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Ekko turns back time, going briefly untargetable and invulnerable. 9.16 Buffs: Phase Dive (E) *bonus magic damage increased (*40/65/90/115/140 ⇒ 50/75/100/125/150) Chrono Break (R) *cooldown reduction reduced (*110/90/70 ⇒ 110/80/50) On behalf of most Ekko mains i believe I can safely say that these buffs are a huge stab in the dark on behalf of riot and enforce parts of Ekko's kit that previously we could have considered to be "perfect." Ekko rolls evasively while charging up his Z-Drive. Enemy Tips. Timewinder. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Patch 11.1 Poke with timewinder and throw W onto him. His stun and shield have long cooldowns. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Q - Timewinder COOLDOWN : [11/10/9/8/7 seconds] ⇒ 9/8.5/8/7.5/7 seconds Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / … A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. To outsiders, Ekko seems to achieve the impossible the first time, every time. He can use his knowledge of the events to travel to past and prevent them. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s The third attack against an enemy inflicts bonus damage while slowing the target. Timewinder(Q) - For Ekko, timewinder is a tool for engage, disengage, waveclear, poke and situational burst damage. Avoid playing in groups because Ekko has three skills that deal area of effect damage. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Q: Timewinder Ekko throws a device in a … We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Ekko throws a device dealing magic damage. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. If Ekko enters the sphere, he will detonate it, … Ekko is weak against crowd control abilities. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Z-Drive … He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. If Ekko enters the sphere, he will detonate it, … Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Strong against: Ekko Enemy Tips. If the target is a champion, Ekko gains accelerated movement speed. Welcome to the METAsrc Ekko build guide. Ekko is significantly weaker when his ultimate is down. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Ekko's basic attacks deal bonus magic damage to low health enemies. 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